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Legend of zelda widget
Legend of zelda widget













Legend of zelda widget Legend of zelda widget

Log fileĠ0:00:00.072 |I| Configuration LogValueChange: BackendThreading set to: AutoĠ0:00:00.075 |I| Configuration LogValueChange: ResScale set to: 2Ġ0:00:00.082 |I| Configuration LogValueChange: ResScaleCustom set to: 1Ġ0:00:00.082 |I| Configuration LogValueChange: MaxAnisotropy set to: -1Ġ0:00:00.084 |I| Configuration LogValueChange: AspectRatio set to: Fixed16x9Ġ0:00:00.108 |N| Application PrintSystemInfo: Ryujinx Version: 1.1.17Ġ0:00:00.121 |N| Application Print: Operating System: Microsoft Windows 2 (X64)Ġ0:00:00.121 |N| Application Print: CPU: Intel(R) Core(TM) i7-9750H CPU 2.60GHz 12 logicalĠ0:00:00.123 |N| Application Print: RAM: Total 32623 MB Available 27312 MBĠ0:00:00.125 |N| Application PrintSystemInfo: Logs Enabled: ErrorĠ0:00:00.126 |N| Application PrintSystemInfo: Launch Mode: PortableĠ0:00:00.333 |N| Application LoadApplication: Using Firmware Version: 13.2.1Ġ0:00:02.774 |N| GUI.RenderLoop Gpu PrintGpuInformation: NVIDIA Corporation NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 (4.6.0 NVIDIA 496.49)Ġ0:00:44.601 |E| HLE.OsThread.12 SurfaceFlinger DequeueBuffer: No available buffer slotsĠ0:00:44.602 |E| HLE.OsThread.12 SurfaceFlinger OnTransact: Error returned by transaction DequeueBuffer: BusyĠ0:00:00.103 |N| Application LoadApplication: Using Firmware Version: 13.2.1Ġ0:00:01.842 |N| GUI.RenderLoop Gpu PrintGpuInformation: NVIDIA Corporation NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 (4.6.0 NVIDIA 496.49)Ġ0:07:35.129 |E| GPU.MainThread Application : Unhandled exception caught: System.IndexOutOfRangeException: Index was outside the bounds of the array.Īt .(Int32 argument) in D:\a\Ryujinx\Ryujinx\\Engine\GPFifo\GPFifoClass.cs:line 181Īt .(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in D:\a\Ryujinx\Ryujinx\\Engine\GPFifo\GPFifoProcessor.cs:line 215Īt .(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer) in D:\a\Ryujinx\Ryujinx\\Engine\GPFifo\GPFifoProcessor.cs:line 95Īt .() in D:\a\Ryujinx\Ryujinx\\Engine\GPFifo\GPFifoDevice.cs:line 188Īt Ryujinx.Ui.RendererWidgetBase.b_63_0() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 389Īt .ThreadedRenderer.c_Displa圜lass48_0.b_0() in D:\a\Ryujinx\Ryujinx\\Multithreading\ThreadedRenderer.cs:line 100 Environment?

Legend of zelda widget Legend of zelda widget

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Legend of zelda widget